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Old Mar 05, 2011, 06:44 PM // 18:44   #1
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Default DoA difficulty - Consets

Hello everyone ,
So after last update i tried during many hours different builds to beat that area.
However , due to bad heroes IA , but mainly to difficulty , i noticed it was almost undoable even in NM....( well it is , but it takes way too long)....
So then , i decided to use conset and i saw : whole map luring, noone dying. Random builds suddenly killing . I also noticed ( i don't know if it's bug ) that some mobs aren't casting skills when i have conset on , especially Anur Ki ( aka healers ) ....

To make a link with current team builds , DwG is really not very hard... I just tried again and people can't know how hard the area is by just rushing in pack of mobs, mashing 121212 ...

This isn't meant to be a QQ thread like " waaa i die there it's impossible nerf plz " ( people were still playing with random teams before ) , but more likely thoughts about consets in that place... Do you think they are bringing a too big advantage ?

My suggestion would be to make some penality when bonus items are used , or restrictions. Having at best 2 bonus on you max , not being allowed to use bonus items consecutively , etc.....
What do you guys think ??
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Old Mar 05, 2011, 06:57 PM // 18:57   #2
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Consets are a core aspect of gameplay now. You can't do it without them. Also, if you pop shittons of extra personals, you payed for em, so they shouldn't be restricted. They already nerfed the stacking rock candies.

I speak as a very experienced DoA player, and we don't run that DwG crap, but actual SC, and I can honestly say, if no one pops personals, you add at least 5 minutes to your run, and even more if a screwup gets in the way. Without actual consets the runs would get very difficult and take at least 50% longer.

No, consets as they are are a bit OP'ed, but they have become so part of the game that they should stay so too. If you insist on wanting to prove your point by doing DoA FR HM without cons, go ahead, but be prepared to waste a lot of time.
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Old Mar 05, 2011, 09:34 PM // 21:34   #3
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/notsigned

consets are there for people who want them to make things a bit easier. i think you're over stating that random crap suddenly becoems good with cons. you still ahve to have semi decent stuff for cons to work. all they do its add armor and reduce casting/cool down times. so if your original stuff isnt any good, your speed up crap still shouldnt be any good.

and its really easy to do stuff without cons(i havent poped any cons since i tried UW with my guild) so its not a neccisity. Make better stuff or use cons, its really that easy
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Old Mar 06, 2011, 07:13 AM // 07:13   #4
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Quote:
Originally Posted by Bright Star Shine View Post
Consets are a core aspect of gameplay now. You can't do it without them. Also, if you pop shittons of extra personals, you payed for em, so they shouldn't be restricted. They already nerfed the stacking rock candies.

I speak as a very experienced DoA player, and we don't run that DwG crap, but actual SC, and I can honestly say, if no one pops personals, you add at least 5 minutes to your run, and even more if a screwup gets in the way. Without actual consets the runs would get very difficult and take at least 50% longer.

No, consets as they are are a bit OP'ed, but they have become so part of the game that they should stay so too. If you insist on wanting to prove your point by doing DoA FR HM without cons, go ahead, but be prepared to waste a lot of time.
You absolutely can do DOA nm and HM w/o consets. Now ofc a SC is not really as fast a SC w/o speed boosting cons, but they are not an absolute must.
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Old Mar 06, 2011, 07:24 AM // 07:24   #5
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IMO consets "should" exist only for weak players to overpay to get through content they otherwise couldn't, such as your case. Unfortunately it turns out that consets are the most efficient way to clear elite content, and their cost is more than recompensed by the reduced time to get rewards. Furthermore their market cost is basically dictated by that context, if consets became too expensive for speed clears, demand would drop off a cliff, lowering price again. Basically unless they cost ecto or something just as rare to craft, there's no way to fix the cost dynamic.

If you wanted to realistically nerf cons overall, what they need is some control on their crazy stacking, so that most overwrote each other instead of adding together.

Last edited by FoxBat; Mar 06, 2011 at 07:26 AM // 07:26..
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Old Mar 06, 2011, 08:03 AM // 08:03   #6
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Quote:
Originally Posted by Bright Star Shine View Post
Consets are a core aspect of gameplay now. You can't do it without them. Also, if you pop shittons of extra personals, you payed for em, so they shouldn't be restricted. They already nerfed the stacking rock candies.

...
This. Cons are a very big part of the game's current Meta, and a nerf to them would pretty much screw it over. I personally think Rock Candies should be un-nerfed, but that's irrelevant to this topic.

In any case,
/notsigned.
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Old Mar 06, 2011, 08:34 AM // 08:34   #7
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I've always been ambivalent towards cons, consets especially. I never used them on my own unless i got some from quests and i just wanted to use them up to free some inventory space. But it's hard to overlook their power and what they do with PvE.
The idea of crafting cons out of common materials was nice. On the paper. I think that the middle ground to adjusting cons would be to switch cons crafter into cons trader. Since consets couldn't be crafted anymore, the trader's prices would be fixed. Something like 50k for the entire conset - or even more.
What would it do? First off, it'd probably be the best gold sink possible right now. Sure, there would be several big QQ threads about it, but after a week or two, people running SCs would get used to getting less profit - and that's another upside, as hardcore SCers wouldn't stack hundreds of plat and ecto that fast, being able to buy nearly anything, while typical player (even playing a lot, but not SCing) can hardly afford filling one of his monuments. It might also make some people try playing without cons, as they're too expensive for them now on.
The prices would have to be adjusted, but they'd need to be insanely high, much higher than the current market value of cons. They might be added as random drops from dungeons' end-chests or even locked chests in HM - or even from any HM mob - with very small chance, like rubies or less.

The cons would still be available and you still would be able to faceroll elite areas, but at a higher cost, with the major upside of being a gold sink rather than p2p transaction.
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Old Mar 06, 2011, 08:43 AM // 08:43   #8
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Yea. 100k a set is reasonable. Make them require ectos or shards to craft.
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Old Mar 06, 2011, 08:49 AM // 08:49   #9
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And gemstones. Don't forget about gemstones.
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Old Mar 06, 2011, 09:56 AM // 09:56   #10
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Lol, are you guys serious? What benefit would it have? Some retard people are already overpricing at 10k/ea while you can craft them at the trader for 8,2k/ea. Some even more retarded people are even buying them.

But my point, only slowing down people to stockpile money isn't gonna stop them to stockpile money. You're only gonna piss em off. And us, the hardcore SC'ers who can make 75-80k per 45min DoA run wouldn't mind that much, although some would. But the noobies who're trying to get to do UWSC and FoWSC would be insta bankrupt. And they could never learn it anymore. A lot of people would leave the game etc etc.. So the only people you're punishing with this, is the small player who is trying to learn something. Sounds kind of fail to me.
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Old Mar 06, 2011, 10:49 AM // 10:49   #11
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fine, then we just sell our braces for 80ectos again
/signed
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Old Mar 06, 2011, 11:38 AM // 11:38   #12
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fine, then we just sell our braces for 80ectos again
/signed
Good point. PUG DoA would disappear too, making us only richer, again, not punishing us.
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Old Mar 06, 2011, 11:54 AM // 11:54   #13
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Originally Posted by Bright Star Shine View Post
Lol, are you guys serious? What benefit would it have? Some retard people are already overpricing at 10k/ea while you can craft them at the trader for 8,2k/ea.
Making an easy sell at almost a 25% markup is retarded? Sounds like genius to me.
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Old Mar 06, 2011, 12:30 PM // 12:30   #14
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Making an easy sell at almost a 25% markup is retarded? Sounds like genius to me.
Was more flaming at the people enabling them by buying the cons.
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Old Mar 06, 2011, 05:30 PM // 17:30   #15
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Quote:
Originally Posted by Bright Star Shine View Post
Lol, are you guys serious? What benefit would it have? Some retard people are already overpricing at 10k/ea while you can craft them at the trader for 8,2k/ea. Some even more retarded people are even buying them.

But my point, only slowing down people to stockpile money isn't gonna stop them to stockpile money. You're only gonna piss em off. And us, the hardcore SC'ers who can make 75-80k per 45min DoA run wouldn't mind that much, although some would. But the noobies who're trying to get to do UWSC and FoWSC would be insta bankrupt. And they could never learn it anymore. A lot of people would leave the game etc etc.. So the only people you're punishing with this, is the small player who is trying to learn something. Sounds kind of fail to me.
Ah, good point. Make it last 10 mins and affect only the user then (+ decrease loots and gemstone, ectos, shards to craft).

The new one would only decrease loot by 50%. The existing only would decrease loots by 95%, including chests.
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Old Mar 06, 2011, 09:59 PM // 21:59   #16
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Oh my, this cap fits you sooo, so well.
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Old Mar 06, 2011, 10:30 PM // 22:30   #17
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Make it so you can only have 1 party-wide consumable in effect at a time. Thats more then enough of a 'helper' without basically winning the game for you.
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Old Mar 06, 2011, 10:47 PM // 22:47   #18
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/not signed
This would mean a waste to people who bought a ton of personal cons to improve their run.
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Old Mar 07, 2011, 04:29 AM // 04:29   #19
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lol why does every thread that deals with anything remotely related to speed clears turn into just a bunch of idiots trolling people who SC

and news flash cons just arnt used for speedclears. lots of people use them for general game play

Quote:
But my point, only slowing down people to stockpile money isn't gonna stop them to stockpile money. You're only gonna piss em off. And us, the hardcore SC'ers who can make 75-80k per 45min DoA run wouldn't mind that much, although some would. But the noobies who're trying to get to do UWSC and FoWSC would be insta bankrupt. And they could never learn it anymore. A lot of people would leave the game etc etc.. So the only people you're punishing with this, is the small player who is trying to learn something. Sounds kind of fail to me.
really cant say it much better then that either

making consets 50K a piece would just ruin uwsc and fowsc and the areas would become dead lowering the number of players actually playing together becuase lets face it even more so now with 7 heros people are not playing together at all if you wanna play with pugs at all you have to do the zquests or seedclears thats about it so have fun killing pretty much the only pug scene left in the game lol
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Old Mar 07, 2011, 09:50 AM // 09:50   #20
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Originally Posted by chris12xu View Post
lol why does every thread that deals with anything remotely related to speed clears turn into just a bunch of idiots trolling people who SC

and news flash cons just arnt used for speedclears. lots of people use them for general game play

really cant say it much better then that either

making consets 50K a piece would just ruin uwsc and fowsc and the areas would become dead lowering the number of players actually playing together becuase lets face it even more so now with 7 heros people are not playing together at all if you wanna play with pugs at all you have to do the zquests or seedclears thats about it so have fun killing pretty much the only pug scene left in the game lol

You know, i agree with all. I did play SC , so i know people don't wanna lose their pass time( sorry to say this , but many arguments here look like " no plz i want my ambrances so no nerf " )
But , really , you should try to just play some hours DoA with full heroes and no conset... you will realize the huge difference and how joke it is with teams such as DwG + bonus items....
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